Experience

Director of Creative Technology

BFG Communications
May 2013 to October 2014
Responsibilities completed
  • Served as the Senior Creative Technologist. Built relationships between clients, creative, strategy and IT to insure everyone understands technology and that our clients needs are exceeded. Insuring technology has a place in every client work stream as consumers continue to adopt mobile and adapt to the tech-enabled world they live in. Championing technologically enhanced creativity that lies at the heart of our value system.
  • Serve as a human conduit thru which technology needs are communicated between creative units and Information Technology.
  • Coordinator & Manager of IT projects that touch internal departments as well as clients.
  • Establisher of requirements and source vendors for technical build out of new office buildouts.
  • Coordinated & Managed projects with training & HR to identify LMS solutions to reduce training/on-boarding times.
  • Created a Technology Business Continuity Plan for corporate IT. (shortening critical paths and instituting remedies.)
  • Served as a technical liaison between BFG and South Carolina Parks, Recreation and Tourism for a welcome center renovation project. I work with their CIO and CTO to identify, vet and implement technology based on our User Experience teams recommendations for a project/marketing push launching 2015.
  • Lead a team to create a SaaS Digital Asset Management system in partnership with Widen for our client, South Carolina Parks, Recreation and Tourism to streamline workflow and provide digital asset accountability.
  • Vetted third party providers to provide automation solutions that permit HR to utilize newer SaaS vendor offerings enhancing the workflow for recruiting, hiring, employee appraisal processes.
  • Lead a team to create a company wide intranet to fill communication gaps and establish community between geographic locations.
  • Lead the charge to champion the creative purpose and are a driving force reinforcing long term decisions in technology are made with the creative end user experience in mind.